Yes, well, it WOULD have. I'm highly disappointed with Anet about this skill. Yes, my fellow rits-who-were-hoping-to-actually-be-comparable-to-monks, the skill is now 10/.25/10; steal from single nearest spirit, target is healed for 3x this amount. Pros: you don't kill all of your own spirits + they amped the amount healed to ~180 at max + the cast time is still low. CONS: 10 energy. 10 second recharge. What the hell. It is completely unusable now, there is literally no foreseeable use for it. Maybe if it were 10/.25/3 or 5/.25/5 it would be a fantastic heal, but currently it is completely useless.Perhaps they only saw the offensive use for it, but that was fixed with the restriction to 1 spirit. Heck, they could make it allied spirit, and I'd be more than happy. I don't think they realized that if they make it allied, you'd be sacrificing your own spirits, hence making this skill fairly balanced. If they do so, they can reduce the amount healed to ~120 and we'd be overjoyed. Thanks for nurfing our best heal Anet.
|